Pre Dusk 1.3v
Here is the changes and bug fixing : UI input (Pause menu) fixed. Level 2 roof spikes fixed. Level 1 elevator roof spikes removed. Level 1 house exterior fixed (Morning scene).










What players love
Players praise the atmosphere above all: a hand-drawn, monochrome world explored by a small kid, with music reviewers say sets the tone from the first screen. They call the platforming challenging, with a curve that climbs through the later chapters, a new ability at every level and bosses to test them, and note more than once that a solo developer made it as a first game.
Players praiseArt & atmosphereDifficultyAbilities & bossesStory
By Okba Amrate
Embark on an epic adventure in Pre Dusk, a 2D action platformer. Play as a small kid exploring a dark world, acquiring new skills and abilities with each level. Battle fierce bosses and navigate diverse environments. Get ready for a thrilling and challenging journey!
Here is the changes and bug fixing : UI input (Pause menu) fixed. Level 2 roof spikes fixed. Level 1 elevator roof spikes removed. Level 1 house exterior fixed (Morning scene).
Embark on an epic adventure in Pre Dusk, a 2D action platformer. Play as a small kid exploring a dark world, acquiring new skills and abilities with each level. Battle fierce bosses and navigate diverse environments. Get ready for a thrilling and challenging journey!
Player32 collects the announcements Okba Amrate publishes, so you can follow Pre Dusk without hunting through feeds.
Read the devlog ↗English
Minimum: OS *: Windows 7 Processor: i5 3340 s 2.80 ghz Memory: 4 GB RAM Graphics: Gt 730 2gb DirectX: Version 10 Storage: 16 GB available space
Recommended: OS: Windows 10 (64bit) Processor: Intel Core i5 Memory: 8 GB RAM Graphics: GTX 1050 2gb DirectX: Version 11 Storage: 16 GB available space
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