Naval HurricaneEarly Access
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Developer news

Behind the build.

Latest updates published by Efril, straight from the game’s official feed.

Patch notesLatest · Steam news · Feb 17

Update 0.19a. Smoke screens.

• Now all ships, except civilian ones, can lay smoke from their funnels to obscure visibility. In addition, high-tier destroyers can also lay chemical smokes.

• Now, when firing artillery, in addition to the dispersion in the direction of the projectile's flight, a variation in the muzzle velocity also applied. Guns accuracy formula has been updated to take this feature into account.

• The negative impact of sea roughness on projectile dispersion has been greatly reduced.

• Significantly reduced penalties for artillery projectile dispersion caused by poorly trained crews (the difference between the most experienced and least experienced crews).

UpdateSteam news · Dec 29

Dev blog - Smoke screens.

Historical context.

It is obvious that smoke screens were widely used in naval battles during World War I, but information about their technology and tactics in the internet is fragmented and incomplete. It appears that in addition to traditional funnel smokes produced by reducing the amount of air supplied to the boiler furnaces, chemical smokes, sometimes called artificial fog, also began to use in the late period of the war. They were more dense and wind-resistant. And unlike traditional funnel smokes, they also did not affect the propulsion system of the ship, allowing it to maintain speed during the smoke-laying maneuver.

Smoke screen game mechanics.

Patch notesSteam news · Jun 26

Update 0.174a. Manage damage control teams dialog at any phase of the turn.

• A new dialog box for managing damage control teams has been added for all turn phases. It can be opened by clicking the button in the “Crew” section of ship status panel in the upper right corner of the screen. It allows to disband, reassemble and replenish damage control teams.

• The decrease in the efficiency of impaired damage control teams has been reduced.

• A couple of bugs have been fixed.

Patch notesSteam news · Jun 12

Update 0.17a. Damage control rework.

• The damage control system has been reworked. I wrote a detailed article about this on Indie DB .

• Added Damage control teams that can be assigned to repair modules, firefighting and holes patching. Damage control teams replaced the old priorities assignment system.