VranygraiComing soon
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Behind the build.

The latest from Dire Badger Studio, straight from the game’s official channels.

UpdateLatest · Steam news · May 29

Vranygrai: Awards and Development Milestones!

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Hello, gamers and friends,

I’ve got some thrilling updates to share with you about my journey with the game. It's been a remarkable month for me, filled with accomplishments and surprises.

Celebrating Success: My Recent Awards

This May was a monumental month for me at Vranygrai. I had the honour of participating in two prestigious events and, I'm proud to announce, brought home awards from both! At the Game Pitch Arena, which took place during the Anifilm Festival in Liberec (Czech Republic), I showcased Vranygrai to a panel of experts and was thrilled to receive my first trophy. Later in the month, at the esteemed Digital Dragons conference in Krakow (Poland), I was awarded the Activision Special Prize—an award for ambitious games developed by solo developers, among 226 competing projects.

UpdateSteam news · Nov 20

State of the game update n. 1

A year since the game was announced

Although it might seem that way, the long silence after the game's announcement does not mean that the project is not undergoing constant development. The feedback was mostly positive, which motivated me a lot, but at the same time, there were concerns about the optimization and the visual side of the game. I understood and shared these concerns. Therefore, I took a small step back with the project and focused primarily on the technical part of the game before I dared to continue with the development.

A fundamental change is also the change in the mode in which work on the project occurs. The project's scope demanded more and more time, so it was no longer possible to combine it with a regular job and work on the game only in the evenings and weekends. I ended my work at another studio and have devoted myself fully to the project since September. Along with the increased dedicated time, the team involved in creating Vranygrai also grew. The team was joined by Michaela Štálová, screenwriter, Marie Benešovská for creating 3D models, and Kristína Nemcová, thanks to whom social networks came to life at the beginning of the summer. Jan Balcar also remains in the team and is completing three new game compositions.