SMYS : Show Me Your StairsOut now
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Developer news

Behind the build.

Latest updates published by StarvingFox Studio, straight from the game’s official feed.

Patch notesLatest · Steam news · Oct 5

SMYS v1.0.12 - Patch Note

- Fixed yumyum spawning twice when eating a yumyum in Time Attack mode and restarting before a new yumyum spawns - Lowered canon aiming sound

Patch notesSteam news · Jul 27

SMYS v1.0.09 - Patch Note

- Time attack results panel text characters space increased - Trail added to bombs - Fixed not being able to place blocks where there were holes when playing Vanta Black after having played a Frozen Canyon building phase - Fixed the second items generation bonus being cancelled when using a second items generation bonus before the first finished - Fixed one column of one of the layouts of Frozen Canyon being in the foreground for blocks but not for ghost blocks.

ReleaseSteam news · May 16

SMYS 1.0 is OUT NOW!

Happy launch day!

After a year and 7 major updates the game is no longer in Early Access and now features all of its content.

There are still small things to fix here and there, and surely bugs that have not been reported to me yet (especially with the constant flow of added content that could have generate new ones), which is why I'm leaving the bug report panel in the game so players can continue sending in any issue they encounter while playing.

UpdateSteam news · Mar 19

New Horizons Update

I designed a bunch of new layouts for each building phase (except Lava Chambers) to address the environment monotony. I picked the 3 bests ones and added them to the game so now the game will load a random layout each time you play a building phase.

UpdateSteam news · Mar 15

SMYS Classic, the original game idea

An Endless Feature Creeping Story

Back in 2019 when we first designed the game, it was quite different from what it is today.

The game had no bonuses, no minigames, no collection system, no games modes, and it was entirely focused on the stairs building aspect. It was quite a simple game but happened to grow into something way bigger than what we planned for.