Devlog #2 — Designing Krav: The Logic of a Blind Predator
Hey everyone,
Welcome to the second devlog for Silentia. It's time to talk about how Krav plays, how sound shapes this hunter, the mechanic that grows stronger with every noise, and a lot more. Let's jump right in.
Krav's World
As I mentioned in the first devlog, Krav is blind. It doesn't see the world through its eyes. Instead, it makes sense of the world using its evolved hearing. For Krav, there's no color, no light, no texture. Everything is made of sounds and echoes.
Krav's Rage
Even though we don't explicitly show it in the game, Krav has a hidden Rage bar. But this Rage isn't "anger" in the way you're used to. As Krav's Rage rises, it doesn't run faster or hit harder.


