Devlog #3 — The Survivors: The Rhythm of Silence
Hey everyone,
Welcome to the third devlog for Silentia. Last time was all about Krav, the hunter. This time, as promised, we switch sides and look at the survivors.
Seeing Isn't Enough
Krav is blind, but it hears everything. Survivors are the opposite: they can see, just not much. The fog swallows the street a few meters ahead, and a flashlight doesn't push it back very far. By the time you can make out Krav's shape in the haze, it has usually found you already.
This is where Silentia's asymmetry really lives. The hunter can't see, but it hears. The prey can see, but it isn't enough. Each side knows only part of the world, and the game is played in the gap between the two.



