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Behind the build.

Latest updates published by Everyone is Solid, straight from the game’s official feed.

Patch notesLatest · Steam news · Sep 10

Update - 10.09.2026

Smallish update with a couple of fixes ahead of a sale and Steam programming fest. I had to nerf RC car+ (public removed). Sorry about that.

## - 10.09.2026 ###Removed - Lowcost plan(100 credits for Link=1 exit aspect) disabled; //to easy to forget about, bad of picked up late; - Intel(aspect): : Reveal 6 random hidden nodes; ###Changed - RC car+: Public removed; //it was ridiculously strong and there is no justification for it having Public; ###Fixed - UI text scaling set to 1.0 by default on new launches;

## - 08.09.2026 ###Fixed - Equalizer(system): Set Link part wasn't working;

ReleaseSteam news · Sep 5

1.1 Update: No More Missing Deadlines

When we were preparing the game for the 1.0 release, attempts were made to bring the gallery screen into some kind of order. One obvious criteria for being "in order" was having the very last row of each section fully filled.

Patch notesSteam news · Sep 3

Update - 03.09.2026

This patch marks the end of a full month of post-release cleanup. Thanks to everyone who reached out with feedback of any kind. I'll try to write a proper community post soon. In short, I plan to return to making new content in the _dev branch as early as today. I've been playing the game a lot lately, and it's pretty clear how to improve/expand it. But it all takes a lot of time and resources, and we have less and less of both.

There will be two major content updates: 1.5 and 2.0 (don't ask when). You can learn more in the roadmap .

Patch notesSteam news · Aug 14

Update - 14.08.2026

Changed

- Fred(core): End of Turn jump (and +1 Trace! ) removed; - Warm-up(aspect): light buff. "weaken Firewall by 1" added. Fixed

- controller issue: Go Deeper button on All-Father screen (black screen bug); - Presentation+(data node): missing Express; - Follow-up(data node): missing Singleton; - Hydra(core): never getting a victory checkmark; - Avatar clones performance;

Patch notesSteam news · Aug 10

Update - 10.08.2026

Added

- Additional status widgets for some cores (Linda, Tony, Sonay, Mod, and Boris); Changed

- Linda tutorial light rework; - Switched to using "destroy" instead of "exhaust" when talking about Cores; - Max difficulty: start with All Hearts heart but lose 1/2 of Link each level; - Max difficulty: Energy burst restores 1; - Triton small nerf (Firewall removed); - One: Activation trigger removed, Reveal trigger added; - One+: Singleton removed; - Zero: Activation trigger removed, Reveal trigger added; - Zero+: Express added; Fixed

- Premature Depth-3 (Purpose?

Patch notesSteam news · Aug 7

Update - 07.08.2026

Added

- Denis(Disco core): disco ball widget that shows the color of the last activated node; - Mayson(chatbot core): re-enabled after a rework; - Triton(core): added (was disabled by mistake); - controller support: more and better icons; - controller support: restart confirmation; Changed