New Content for testing in the _dev branch
This will be an unusual post targeted at our "core" players (whatever this means). I've started working on new content in the _dev branch and some of it is available to test.










What players love
Players praise the mechanics first, a roguelike where the deck is a hex grid of nodes you draft and the bosses each rewrite the rules of a round, and reviewers who play a lot of deckbuilders call it genuinely different. They point to the dozens of unique cores for replay value, enjoy the cyber setting and the relaxing music, and mention a developer who keeps talking to players.
Players praiseMechanicsReplayabilityAtmosphere & musicStudio & updatesArt
By Everyone is Solid
NET.CRAWL is a grid-building roguelike about a White Rabbit trapped in an unfriendly cyberspace. Dive deep into a bizarre digital world where levels are built with the nodes you drafted. Short runs, satisfying combos, dozens of unique bosses, and a ton of replayability.
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English, Russian, Simplified Chinese
This will be an unusual post targeted at our "core" players (whatever this means). I've started working on new content in the _dev branch and some of it is available to test.
NET.CRAWL is a grid-building roguelike about a White Rabbit trapped in an unfriendly cyberspace. Dive deep into a bizarre digital world where levels are built with the nodes you drafted. Short runs, satisfying combos, dozens of unique bosses, and a ton of replayability.
Player32 collects the announcements Everyone is Solid publishes, so you can follow NET.CRAWL without hunting through feeds.
Read the devlog ↗English · Russian · Simplified Chinese
Minimum: OS: Windows 10 Processor: 2.0 Ghz Memory: 4 GB RAM Graphics: DirectX 11 or Vulkan compatible, 1 GB VRAM DirectX: Version 11 Storage: 1 GB available space
Recommended: Graphics: 1Gb Video Memory
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