v260910
• Fixed the bug of multiple rocket launches in paused game. • Increased nuke damage to 1000. • Added ability to replace workers on towers with soldiers.










By by Jan Zizka
Machinefall is a post-apocalyptic real time strategy game set on a fully playable global map. Lead humanity’s last survivors as they build bases, gather resources, and wage massive battles against an overwhelming machine swarm. Progress through technological eras from Stone Age to Atomic Age.
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English, French, German, Spanish - Spain, Czech, Russian, Simplified Chinese, Italian, Japanese, Korean, Polish, Portuguese - Brazil
• Fixed the bug of multiple rocket launches in paused game. • Increased nuke damage to 1000. • Added ability to replace workers on towers with soldiers.
Machinefall is a post-apocalyptic real time strategy game set on a fully playable global map. Lead humanity’s last survivors as they build bases, gather resources, and wage massive battles against an overwhelming machine swarm. Progress through technological eras from Stone Age to Atomic Age.
Player32 collects the announcements by Jan Zizka publishes, so you can follow Machinefall without hunting through feeds.
Read the devlog ↗English · French · German · Spanish - Spain · Czech · Russian · Simplified Chinese · Italian · Japanese · Korean · Polish · Portuguese - Brazil
Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-Bit Processor: Intel(R) Core(TM) i5-4440 CPU Memory: 16 GB RAM Graphics: Dedicated graphics card, GeForce GTX 750 Ti 2GB DirectX: Version 12 Storage: 1 GB available space Sound Card: DirectX compatible
Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-Bit Processor: Intel(R) Core(TM) i7-8700 CPU Memory: 32 GB RAM Graphics: Dedicated graphics card, GTX 1080 8GB DirectX: Version 12 Storage: 2 GB available space Sound Card: DirectX compatible
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