IRON NEST: Heavy Turret SimulatorOut now
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Developer news

Behind the build.

Latest updates published by Nick Nieuwoudt, straight from the game’s official feed.

Patch notesLatest · Steam news · Aug 22

Patch #6: Bug Fixes and Save & Resume System

Operators,

High Command is now deploying one of the most requested features since the offensive began:

SAVE & RESUME SYSTEM is now battle-ready.

Thank you for your patience, and continued service on the front.

Changelog

Version 1.0 (1663)

• Mission soft lock on Iron Road if the player hits the train with 2 shells at the same time

• Steam gold medal achievements not unlocking

• Motion blur was missing from all screen shake events , irrespective of the toggle setting

• Consecutive kills medal in Iron Road was impossible to obtain

Patch notesSteam news · Aug 15

Patch #5: Minor Fixes and Improvements

Operators,

We noticed many requests for a MID-MISSION SAVE SYSTEM, and Nick is working on this feature.

Since this will be a larger-scale update and will take a little more time to implement, we decided to release a small patch in the meantime addressing three minor issues.

Patch notesSteam news · Aug 12

Patch #4: Bug Fixes and Gameplay Improvements

Operators,

Tomorrow at 17:00 CEST, IRON NEST will be just one week old.

The response has honestly taken us by surprise. Your reviews, reports, feedback, and sheer amount of support have gone far beyond anything we expected.

The least we can do in return is make sure your reports keep reaching High Command.

Patch notesSteam news · Aug 8

Patch #2: IRON NEST - PATCH 1.0 (1558)

• SAVE FILE CORRUPTION & FAILING TO ENTER MISSIONS AFTER A CRASH.

• Cat’s eyes disappearing on Very Low graphics settings. (We apologize for any trauma caused by witnessing that monstrosity)

Patch notesSteam news · Aug 7

Patch #1: IRON NEST - PATCH 1.0 (1547)

• Czech localization errors that broke mission intel.

• French localization errors that broke mission intel.

• Cat drop tooltip not disappearing when dropping it if the player looks at other interactables.