Performance Issues & Co-op Improvements
Your feedback has been incredibly useful. We fixed performance issues, improved co-op, improved UI and many small features we've been adding to the main game over the past two months. We wanted to patch the demo to better represent where the final experience is heading.
Performance improvements
A lot of people experienced terrible stuttering, especially when locking the game at 60fps. The game had some pretty serious issues we didn't know about and people rightfully complained about it. In those discussions a user named Gandi pointed something out to us we didn't know about.
After investigating we found several layered issues all contributing to the stuttering. The camera was reading the player's position at 50 times per second while rendering at 60fps, causing rhythmic freezes and snapping during movement. On top of that, Windows has a timing quirk that caused consistent fps drops specifically at 60 and 72fps caps but not at 30, 120 or 144. We also found that changing graphics quality settings was silently resetting vsync, causing uncapped framerates for some high refresh rate monitor users.



