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Developer news

Behind the build.

The latest from Nukefist, straight from the game’s official channels.

UpdateLatest · Steam news · Jun 24

ACT2 Summer Progress Report

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Hey everyone! We thought it's finally time to let you all know some of the things we've been cooking for ACT2.

This devlog will contain spoilers

for new enemies mechanics and player weapons, we won't be touching up anything story related, but if you wanna go full blind, here's your heads up.

Now then,

Following Blue's secondary weapon, Red's got another whole moveset with his brand new weapon:

RED

PUNK STAR

Perfect Block works as it always has, raising the shield right as an attack comes will count as a perfect, parrying/staggering and filling your Flow gauge, BUT it'll also charge the weapon instantly.

Patch notesSteam news · Nov 10

Bug fixes and changes v1.0.213 - v1.0.215

Improvements

• Speed up a bit the automatic graphics quality selection process.

• Moved the sprite textures used on cutscenes to assetbundles, which was needed to fix a problem with incompatible texture formats on some GPUs. This has allowed compressing them with L4Z, which has reduced the size of the game on disk from 3.44 GB to 1.52 GB.

Patch notesSteam news · Oct 7

Bug fixes v1.0.83 - v1.0.88

Improvements

• Increased healing from clumps.

• Disabled managed stripping from the build.

• Lowered the intensity of the low health effect.

• Offscreen attacks are now represented by a similar warning image than the onscreen attacks but on the border of the screen and pointing towards the attack source, instead of a red flash on the border of the screen.

Patch notesSteam news · Oct 3

Bug fixes v1.0.66 - v1.0.69

We couldn't be happier seeing all of you having fun! Of course you found bugs while doing so, but that was expected, and that's why here's a batch of changes and fixes.