Gedonia 2Out now
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Developer news

Behind the build.

The latest from Kazakov Oleg, straight from the game’s official channels.

Patch notesLatest · Steam news · Nov 1

Update 0.62

Hello everyone! The game was just updated with version 0.62

Skill tree changes

• Stonefist pounding for Earth magic

• Thornstorm for Nature magic

• Raining down music for Music

• Rally for leadership

I've also replaced a couple less effective Melee abilities to be passives that imrove other abilities. Multiple strikes now adds a way for pwoerful strike to hit few times, and whirlwinf with slow now gives axe throwing to other whirlwind abilities

ReleaseSteam news · Oct 24

Update 0.61

Hello everyone! The game was just updated with version 0.61

First part of the roguelite mode is now in the game. I plan to release it in 3 steps:

Patch notesSteam news · Oct 7

Update 0.60m

Hello everyone!

The game was just updated with version 0.60m, in which I finally added few missing cutscenes from Pelwood quests and Tranquil Strand Fishermen faction quest. I've also fixed few bugs and issues with Swamp quests.

UpdateSteam news · Sep 30

Update 0.6

Hello everyone! The game as just updated with version 0.6

Before everything, I wanted to say that I wasnt able to work consistently this summer due to some heavy personal real life issues, but I am returning to my form now and I am able to work again.

UpdateSteam news · Jun 29

Update 0.55.1

Hello everyone! The game was updated with version 0.55.1

Light magic

Highly requested skill tree from the first game is finally added to the second one. It's not completely finished yet, there are still a couple of 4-tier abilities left to be added yet, but the main bulk is in the game. Tree consists of two types of spells - Paladin skills and Priest skills. Most skill scale from conjuration magic