Future Vibe CheckComing soon
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Behind the build.

The latest from Unwise, straight from the game’s official channels.

UpdateLatest · Steam news · May 29

Dev Log #9 - Vibe Checks: Turning Music Into an Automation Objective

Hey Vibers,

We’ve been hard at work trying to answer one of the toughest game design questions in Future Vibe Check since starting: How do you make music, something subjective, work inside an automation game, something built around objective outputs?

Automation games are built around quantitative pressure. Items per minute. Belt throughput. Jammed outputs. Power usage. Layout efficiency. Players look at a system, find the bottleneck, rebuild it, and make the number go up.

Music is not like that. A great song can be dense, simple, strange, aggressive, soft, repetitive, or chaotic. If we just tell players “make good music,” there is nothing concrete to optimize. If we force players to copy exact songs or solve a specific puzzle, we lose the feeling of creative freedom that is core to what makes making music fun. How do we make the music feel like your own but the factory you make feel like it is optimized for it?

DemoSteam news · Dec 12

Major Update - Playtesting Live!

Hey Vibers! I’ve finally emerged from cooking in the development cave with the largest FVC update yet now accessible via a Steam Playtest on our store page. Playtest Access (here). The playtest update lays the foundation for the game to evolve to find the perfect Vibe!