Future Vibe CheckComing soon
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Developer news

Behind the build.

Latest updates published by Unwise, straight from the game’s official feed.

UpdateLatest · Steam news · May 29

Dev Log #9 - Vibe Checks: Turning Music Into an Automation Objective

Hey Vibers,

We’ve been hard at work trying to answer one of the toughest game design questions in Future Vibe Check since starting: How do you make music, something subjective, work inside an automation game, something built around objective outputs?

Automation games are built around quantitative pressure. Items per minute. Belt throughput. Jammed outputs. Power usage. Layout efficiency. Players look at a system, find the bottleneck, rebuild it, and make the number go up.

Music is not like that. A great song can be dense, simple, strange, aggressive, soft, repetitive, or chaotic. If we just tell players “make good music,” there is nothing concrete to optimize.

DemoSteam news · Dec 12

Major Update - Playtesting Live!

Hey Vibers! I’ve finally emerged from cooking in the development cave with the largest FVC update yet now accessible via a Steam Playtest on our store page. Playtest Access (here). The playtest update lays the foundation for the game to evolve to find the perfect Vibe!

EventSteam news · Sep 4

Dev Log #5 - Exploring Melody in Future Vibe Check

Hey DJs,

Every time I bring up Future Vibe Check I think how cool it would be to make a factory of different theme songs. Future Vibe Check was featured in Tiny Teams which is a showcase exhibiting tons of games being developed by small teams.