Evasion from cluster 42Out now
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Developer news

Behind the build.

Latest updates published by Eric Behme, straight from the game’s official feed.

Patch notesSteam news · Aug 31

Evasion 1.0.7

Update to Unity 6 and Universal render pipeline (which is a jump forward in technology) Improved some levels Less flickering and blinking, improved metallic look Improved some overlapping ui effects Many minor improvements and fixes

Patch notesSteam news · Mar 6

Evasion from cluster 42 Update V1.0.4

- Improved the starting benchmark on the 1st start and it's quality setting result - Improved effects and AA - Fixed a problem with wrong rotations of enemies in rare cases - minor ui improvements

Patch notesSteam news · Jan 21

Evasion from cluster 42 Update V1.0.3

• Fixed a wrong position of Mechs in Level Ectasy

• Fixed a wrong enemy SFX

• Improved the quest done and the trophy earned popup panels

• Improved omria cutscene

• Improved omria landscape especially when seen from above

• New music (in last level) added

Patch notesSteam news · Jan 10

Evasion from cluster 42 - V1.0.2

• Fixed Wrong hiscore label

• If a joystick was attached and is removed you can now continue without

• Fixed a problem with the female pilot portrait

• Set VSync to a lower defualt value because if used up too much performance (can be set to a higher value manually)