Behind the build.
Latest updates published by Eric Behme, straight from the game’s official feed.
Evasion 1.0.7
Update to Unity 6 and Universal render pipeline (which is a jump forward in technology) Improved some levels Less flickering and blinking, improved metallic look Improved some overlapping ui effects Many minor improvements and fixes
Evasion from cluster 42 Update V1.0.5
- Fixed a bug which caused problems with some gamepads / joysticks - Fixed a problem that made the game freeze after returning to start from paused menu
Evasion from cluster 42 Update V1.0.4
- Improved the starting benchmark on the 1st start and it's quality setting result - Improved effects and AA - Fixed a problem with wrong rotations of enemies in rare cases - minor ui improvements
Evasion from cluster 42 Update V1.0.3
• Fixed a wrong position of Mechs in Level Ectasy
• Fixed a wrong enemy SFX
• Improved the quest done and the trophy earned popup panels
• Improved omria cutscene
• Improved omria landscape especially when seen from above
• New music (in last level) added
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Evasion from cluster 42 - V1.0.2
• Fixed Wrong hiscore label
• If a joystick was attached and is removed you can now continue without
• Fixed a problem with the female pilot portrait
• Set VSync to a lower defualt value because if used up too much performance (can be set to a higher value manually)
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