DigWorldOut now
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Developer news

Behind the build.

Latest updates published by Edgar IX, straight from the game’s official feed.

Patch notesLatest · Steam news · Sep 8

Balance Adjustments + Bug Fixes

• Fixed an issue where mission, material, and contract trackers could overlap on the HUD.

• Fixed missing special characters in localized UI text.

• Improved rendering compatibility on Windows.

• Added an FPS limit setting with options from 60 to 300 FPS. The default is now 144 FPS.

• Items can now be picked up sooner after they spawn.

• Cave lanterns are now brighter for better visibility.

• Updated the Discord button with the new invite link.

• Experienced Digger I now also grants one additional optional objective per run.

• Experienced Digger II now grants 15% bonus XP, increased from 10%.

UpdateSteam news · Jul 24

Over 2,000 Copies Sold — Thank You!

DigWorld has now sold over 2,000 copies!

I want to thank every single person who decided to give my game a chance. Your trust and support mean more to me than I can properly express, especially as a solo developer.

Patch notesSteam news · Jul 21

Few Improvements + Bug Fix

• Fixed an issue with the Reinforced Backpack: saved items are now correctly added to the Collection.

• Hovering over an item in Contracts or a material in the Equipment Upgrade menu now shows the depth at which it can be found.

• Smelting costs at the Forge have been significantly reduced.

Patch notesSteam news · Jul 19

Bug Fixes + Balance Changes

• Rerolled objectives now correctly account for progress already made during the current run, including depth, earnings, and backpack objectives.

Patch notesSteam news · Jul 17

Bug fixes

• Issue with black screen is fixed;

• Issue with ultra wide screen resolutions is fixed.

ReleaseSteam news · Jul 17

DigWorld is out now!

After a long journey, DigWorld has finally been released!

A huge thank you to all the streamers and YouTubers who have already played the game and shared it with their audiences. Your support means more to me than I can properly express.