Update 1.1.4
GENERAL CHANGES • Changed the dialogue label during the 2nd boss encounter from "I'm looking for Thomas" to "I know who created you" • There are 3 different conversations for each of the bosses, depending on the order…










What players love
Players praise how the turn-based combat and the point-and-click puzzles work as one system, and a story that ties up threads started long ago in the series. Reviewers say it is much longer than expected, hard at first but fair once you learn its skills, with pixel scenery and an atmosphere they rank among the best from this developer. Fans of the older games call it a real treat.
Players praiseCombatStoryLengthFair difficultyPixel art
What dreams are made of is the stuff of nightmares in this new point-and-click adventure. Delve deep into realms both fantastical and terrifying, and use the power of lucid dreaming to solve puzzles, explore, and contend with eerie adversaries in your search for the brother you thought had died.
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GENERAL CHANGES • Changed the dialogue label during the 2nd boss encounter from "I'm looking for Thomas" to "I know who created you" • There are 3 different conversations for each of the bosses, depending on the order…
What dreams are made of is the stuff of nightmares in this new point-and-click adventure. Delve deep into realms both fantastical and terrifying, and use the power of lucid dreaming to solve puzzles, explore, and contend with eerie adversaries in your search for the brother you thought had died.
Player32 collects the announcements scriptwelder publishes, so you can follow Deep Sleep: Labyrinth of the Forsaken without hunting through feeds.
Read the devlog ↗English · Polish
Minimum: OS: Windows 10 x64 Processor: Intel Core i3-4160 (2 * 3600) Memory: 4 GB RAM Graphics: GeForce GT 440 (1024 MB) Storage: 3 GB available space
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