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Developer news

Behind the build.

Latest updates published by Mirari&Co., straight from the game’s official feed.

ReleaseLatest · Steam news · May 29

Dark Light Franchise Bundle is now available!

Hi Hunters,

We’ve just launched the Dark Light Franchise Bundle on Steam, including both Dark Light and Dark Light: Survivor.

Dark Light: Survivor is our new roguelike survivor game set in the same dark post-apocalyptic universe. Battle through waves of corrupted creatures, collect powerful weapons and gear, build your character, and switch between top-down view and third person combat at any time.

If you enjoyed the original Dark Light, this is a great way to continue the journey and experience a new chapter of the Dark Void.

UpdateSteam news · Jul 25

"Dark Light: Survivor" Now Available for Wishlisting!

Dear Dark Hunters,

We are thrilled to announce that our new game, Dark Light: Survivor, is now available for wishlisting on Steam!

Dark Light: Survivor is an extension of the “Dark Light” universe. In a dying multiverse, the Phantom Train is your last hope. Traverse a post-apocalyptic, cyberpunk world filled with nightmarish creatures in this roguelike survival adventure.

Patch notesSteam news · May 20

Patch 1.1.0.13

Hi All,

1. Game Optimization: Resolved the issue causing frame drops after long hours of gameplay.

2. Nightmare Mode: Fixed the bug where the gate to the dragon boss was unintentionally unlocked.

Patch notesSteam news · Feb 9

Patch V1.1.0.12

Hi All,

We've released a patch that resolves an issue where loot boxes in Map 1 (Underground City) were infinitely dropping items.

Patch notesSteam news · Feb 7

Patch V1.1.0.11

Hi All,

We've released a new patch that addresses the following issues:

- Custom resolution settings are now properly saved. - Resolved a rare issue where the double sword might be missing. - Made adjustments to the blood skill for better balance. - Fixed several typo errors.

Best, Mirari

Patch notesSteam news · Dec 26

Patch V1.1.0.10.2

Hello Dark Hunters,

Season's greetings to all.

We've just deployed a small update to fix a minor glitch where the skeletal sentries became invisible after a parry. This issue should now be resolved.