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Behind the build.

Latest updates published by Approximately Games, straight from the game’s official feed.

Patch notesLatest · Steam news · Sep 6

Small update: 1.0.120

- Fixed Undo/Redo causing blocks to overlap with other blocks in multiplayer - Fixed a skin discontinuity where the tube connects to the jetpack - Fixed swapped mass values between Frame Half Curved 2 and Frame Half Curved 6 - Fixed inverted roll output on the Gyro-Line when set to the 180° rotated mode - Fixed the weight of the Medium Gate - Fixed paintable faces on the Aerometer - Fixed Undo/Redo when painting an entire cable - Moved the "Swap Undo/Redo" option to the Controls section in Options - Added the game to GeForce NOW

Currently I am working on mirroring, so you can expect it in the 1-2 weeks!

Patch notesSteam news · Aug 31

Update: 1.0.110 (Undo/Redo)

Hey @Updates! A new update, 1.0.110, is out!

- Added Undo/Redo with history (up to 200 steps)! - Added an option to swap Undo/Redo keys (Ctrl+Z / Ctrl+Y). Since key bindings are tied to physical keys, some keyboard layouts may prefer them swapped (for example, QWERTZ vs. QWERTY). - Added an exclamation mark in "H" mode to any component that is not connected to anything else! This makes it much easier to find loose/single components. (There were some reports of spaceships randomly breaking apart during flight. We found that, in some cases, this was caused by a loose component that was not attached to anything.

Patch notesSteam news · Aug 26

Micro update: 1.0.105

- Fixed being unable to jump on the surface of planets without an atmosphere after recent patch changes.

- Fixed key bindings sometimes not being saved. They now save immediately whenever you edit them instead of only when exiting a seat. Previously, for example, entering a seat, changing a key binding, and then quitting to the Main Menu could cause the change to be lost.

Patch notesSteam news · Aug 25

Small update: 1.0.104 (Space GPS, Massmeter! )

Hey @Updates! New small update 1.0.104 is out: (SPOILERS! )

- Added a new block: Space GPS - must be mounted outside the spaceship with at least 60% free space around it to work properly. When placed correctly, it outputs space coordinates relative to the center of the universe (the Sun): distance, longitude, and latitude. - Added a new block: Massmeter - measures the mass of the spaceship it is mounted on. Its output updates automatically, for example after decoupling. - Added 1x Space GPS as a reward for the "Tree Lid" mission on Baobara. - Added 3x Massmeter as a reward for the "Operation Ghostfire" mission on the Moon. - Added a new manual entry for the Space Scanner.

Patch notesSteam news · Aug 21

Update: 1.0.100 (Fast Forward, Pause, ...)

- Added Pause and Fast Forward to the Time Controls menu (default: P), alongside Time Rewind. - Both Pause and Fast Forward work in singleplayer and multiplayer. - Fast Forward speeds up the entire simulation by 3x. Nothing is skipped or simplified—the whole simulation simply runs faster. - Because the game has to simulate 3x as much, Fast Forward uses more CPU resources and may reduce FPS. - Added a blinking sound when you are about to complete an objective, when the required item starts glowing. - QoL: Right-clicking an item in the inventory list now puts it directly into your hand without needing to assign it to the hotbar first.

ReleaseSteam news · Aug 17

More Updates Are Coming!

Hey everyone!

Many of you have been asking and wondering the same thing: “ Will this game receive more updates, or is the 1.0 release final ? ”

YES! APPROXIMATELY UP WILL KEEP RECEIVING SIGNIFICANT UPDATES FOR AT LEAST THE NEXT 3–5 YEARS!